• Project Colony

      A new game project featuring gorgeous pixel art, atmospheric soundscapes, and an unforgettable adventure. Stay tuned for more information, concept art, and prototypes coming summer 2018!

      tags: projects  games  colony 
  • Student Games Archive

      This is an initiative in two parts to archive and display standalone digital student works created at the University of Alberta as part of the Game Development Certificate. The archival portion is in the works through the library and the website is currently under design and development. The website will display students’ games and information about them, and the members involved along with their roles, as well as other useful information related to game design, game development, and the certificate.

      tags: projects  web  gamedev 
  • > turing

      turing

      > turing is a text adventure game set in the future where general artificial intelligence has become developed enough to threaten human employability. You play as an employee at a firm where you are tasked with conducting pre-screening interview chats with candidates in order to determine whether or not they are AIs. The game features a retro-futuristic command-line console interface, original soundtrack, and a colorful ensemble of human and AI characters. Will you side with humans and try to prevent as many AIs from getting jobs as possible? Or will you be sympathetic to AI rights and self-determination?

      Read more...

      tags: turing  games 
  • Research: Unit Interaction Analysis

      Independent research examining whole-of-system narratological analysis of games using unit interactions as the bases for building player knowledge and representations. This foundations for this research and its utility in classifying and understanding games, particularly metaleptic games which defy traditional narratological or interactive taxonomy, were presented at HUCON 2018. Supervised by Dr. Astrid Ensslin.

      tags: research  narratology 
  • Research: StarCraft 2 AI Situational Awareness

      A research project creating a StarCraft II AI bot based on Command Center with situational awareness and hierarchical strategic planning capabilities. Includes build order and tech trees, map analysis, opponent information uncertainty, realtime disruptions, and threat vectors. Supervised by Dr. Michael Buro; NSERC USRA funded.

      tags: projects  games  starcraft2 

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