Tag: active

Project Silverthrone

Research: SWAN (SWift ANalysis)

    Can I detect security vulnerabilities in my Swift app? In this work, we have been developing SWAN, a program analysis framework for Swift programs based on WALA. The framework enables a wide range of static analyses, from simple constant propagation to sophisticated taint anlaysis using the powerful infrastructure that WALA provides.

    tags: research  swan  projects  active 

Student Games Archive

    This is an initiative in two parts to archive and display standalone digital student works created at the University of Alberta as part of the Game Development Certificate. The archival portion is in the works through the library and the website is currently under design and development. The website will display students’ games and information about them, and the members involved along with their roles, as well as other useful information related to game design, game development, and the certificate.

    tags: projects  web  gamedev  active 

Research: Unit Interaction Analysis

    Independent research examining whole-of-system analysis of games using unit interactions as the bases for building situational understanding and representations. The foundations for this research and its utility in classifying and understanding games and unit interactions in games, particularly multiply-metaleptic games which defy traditional narratological or interactive taxonomy, were presented at HUCON ‘18 and DiHuCon ‘19. Supervised by Dr. Astrid Ensslin.

    tags: research  narratology  projects  active 

Research: StarCraft 2 AI Situational Awareness

    A research project creating a StarCraft II AI bot based on Command Center with situational awareness and hierarchical strategic planning capabilities. Includes build order and tech trees, map analysis, opponent information uncertainty, realtime disruptions, and threat vectors. Supervised by Dr. Michael Buro; NSERC USRA funded.

    tags: projects  games  starcraft2  active